Accessibility is an essential aspect to Universal Design for Learning. It is a way of creating an inclusive experience for all learners by providing access to content, resources and learning materials and activities.
It refers to the design of apps, devices, materials, and environments that enable learners with disabilities to use content and participate in activities. It also provides the means to accommodate the individual needs of a wide range of learners, including those whose first language is not English or who may have undiagnosed difficulties.
It is based on the core belief that all students benefit if they are provided with materials in a variety of formats and can engage in their own learning by expressing their understanding and skills in multiple ways.
Providing information in an accessible way is part of an organisation’s legal responsibility to ensure that no learners should be disadvantaged because of their disability.
Examples of good accessible practice include:
- Creating documents that are structured correctly using headings
- Including Alt text for all relevant images in documents or other content
- Using relevant labels for hyperlinks within both documents and other rich content
- Ensuring that all rich media uses text that can be manipulated by the learner to enable access. This includes the use of a screen reader, text to speech, magnification or changing the appearance of the text
- Including additional information to support rich media such as sub-titles for videos or a transcript for an audio podcast
- Use of audio description for videos